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Basic Training 003.3: Movement – Concealment

[Main Image of some cool use of cover][Reorganize the sections of this thing. It’s all over the place.] Ninja are famous for their ability to be invisible. There’s more to appearing invisible than simply acquiring a skill in a game called...

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Basic Training 003.2: Movement – Cover

Basic Training 003.2: Movement – Cover

Section 1 – Rise of the Chest High Walls Gears of war was the first widely successful title to implement a decent gameplay device that revolves around cover elements. This gave rise to the inclusion of chest high walls in modern...


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Five guys in the game function as a single unit.

Five guys in the game function as a single unit.

  If you haven’t seen the film ‘Hoosiers’ starring Gene Hackman, I cannot recommend it enough.   Before we start today, watch this clip.  Watch the entire clip, it will do you good.  If you can’t do that, feel free...


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Basic Training 003.1: Movement – The Hunter

Basic Training 003.1: Movement – The Hunter

The most important aspect of movement is arriving at your destination.  If all you had to do was hang out and sit on your couch, we wouldn’t need to have this conversation.  So what’s the best way to safely traverse the battlefield...


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Basic Training 003: Movement Primer

Basic Training 003: Movement Primer

Safe Movement: Traversal from one objective to another quickly, efficiently and without respawning. I’m not going to be talking about running, strafing, jumping and going prone in this article. These are certainly areas where you should...


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Payday 2: Framing Frame – Day 3 – Stealth Overkill

Payday 2: Framing Frame – Day 3 – Stealth Overkill

On the heels of our failed first attempt at Framing Frame, we’ve finally stolen all the available paintings and passed them off to our mysterious contacts in the helicopter. We’ve fought our way out of a cluster fucked train yard and made it...


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Payday 2: Framing Frame – Day 2 – Stealth Overkill

Payday 2: Framing Frame – Day 2 – Stealth Overkill

FRAMING FRAME: DAY 2 [youtube=https://www.youtube.com/watch?v=sR_GamfCAWE] PLANNING There’s a sniper in the assets which will prove halfway useful on the last leg of this trip. I say halfway – because if you’re in Overkill mode, the...


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Payday 2: Framing Frame – Day 1 and ESCAPE – Stealth Overkill

Payday 2: Framing Frame – Day 1 and ESCAPE – Stealth Overkill

After six hours, we were too tired to press on. ZainRedding, Garlock, Huntah and DomeSpace turned in for the night. That was one week 24 levels and about 30 successful runs of Shadow Raid ago. This week, we’re back for more and we...


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Titanfall: Squad Loadout

Titanfall: Squad Loadout

This is my rifle. There are many like it but this one is mine. On the whole, weapons are players choice. If you know that you’re absolutley amazing with the CAR SMG, more power to you buddy, have at it. For reference, here’s a quick TTK (time...


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Titanfall: Squad Basics

Titanfall: Squad Basics

There is no T in Squad. Titanfall is entirely ill prepared for anyone transitioning from better squad oriented games like Battlefield. The number of squad friendly options is exactly 2. The first bullet point is arguably the most important...


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Titanfall: Useful Burn Cards

Titanfall: Useful Burn Cards

Down and Dirty Burn Cards in Titanfall are one time use perks. They can be anything from an amped up weapon to mind control that makes enemy AI fight for you. You can find all sorts of explanations online with a simple search and I encourage...


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SitRep 0115: Absence and the Road Ahead

SitRep 0115: Absence and the Road Ahead

Hey all, Garlock here with a Dojo SitRep for you. I’m sure that you’ve noticed crickets and the sound of a gentle breeze the last few months. The opportunity to work with some very amazing people on promotional materials for Far Cry 4 and...


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